0: {
	System.Transition,Random,  0,0,2,   1,0,1,0;
	Audio.PlayBGM,hypothetical world;
	Camera.SetPosition,0,0,-2.5,0;
	Camera.SetFront,0.6,-0.7,1.0,0;
	Static.Grid.SetColor,1,0,1,0;
	Static.Grid.Show,1,1;
	Renderer.SetBackColor,0,0,0;
//	Renderer.SetBackColor,89,136,161;
	Renderer.SetFogRange,0,50;

	Static.Texture.Add,ixtlsystem,   2.0,0.25,  1.0,   4.0,-4.0, 0.0,      0;
	Static.Texture.Add,src,         10.0,10.0,  1.0,  -2.5, 0.0, 0.0,      1;
	Static.Texture.Add,src,         10.0,10.0,  1.0,   5.0, 4.0,10.0,      1;
}
